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00010 #ifndef _ANSICOLORS_H
00011 #define _ANSICOLORS_H
00012
00028 #define ACBlack "\x1B[0;30m"
00029 #define ACBlue "\x1B[0;34m"
00030 #define ACGreen "\x1B[0;32m"
00031 #define ACCyan "\x1B[0;36m"
00032 #define ACRed "\x1B[0;31m"
00033 #define ACPurple "\x1B[0;35m"
00034 #define ACBrown "\x1B[0;33m"
00035 #define ACGray "\x1B[0;37m"
00036 #define ACDarkGray "\x1B[1;30m"
00037 #define ACLightBlue "\x1B[1;34m"
00038 #define ACLightGreen "\x1B[1;32m"
00039 #define ACLightCyan "\x1B[1;36m"
00040 #define ACLightRed "\x1B[1;31m"
00041 #define ACLightPurple "\x1B[1;35m"
00042 #define ACYellow "\x1B[1;33m"
00043 #define ACWhite "\x1B[1;37m"
00044
00045 #define ACPlain "\x1B[0m"
00046 #define ACBold "\x1B[1m"
00047 #define ACUnderline "\x1B[4m"
00048 #define ACBlink "\x1B[5m"
00049 #define ACReverse "\x1B[7m"
00050
00051 #define ACClear "\x1B[2J"
00052 #define ACClearL "\x1B[2K"
00053
00054 #define ACCR " \r"
00055
00056 #define ACSave "\x1B[s"
00057 #define ACRecall "\x1B[u"
00058
00059 #endif // _ANSICOLORS_H