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FSMContext & | operator= (const FSMContext &fsm) |
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virtual void | enterStartState ()=0 |
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int | same (const FSMContext &fsm) const |
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bool | getDebugFlag () |
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void | setDebugFlag (bool flag) |
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bool | isInTransition () const |
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char * | getTransition () |
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void | setTransition (const char *transition) |
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void | clearState () |
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State * | getPreviousState () |
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void | setState (const State &state) |
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bool | isStateStackEmpty () const |
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int | getStateStackDepth () const |
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void | pushState (const State &state) |
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void | popState () |
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void | emptyStateStack () |
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| FSMContext (const State &state) |
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State * | _state |
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State * | _previous_state |
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StateEntry * | _state_stack |
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char * | _transition |
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Definition at line 448 of file statemap.h.
The documentation for this class was generated from the following file: